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A Look At The Old Republic
Star Wars™: The Old Republic™ has been an incredible hit, becoming the fastest-selling MMO of all time with over a million players starting their own Star Wars™ saga in the first 24 hours! See for yourself what just a few of these players have to say about their experiences with the game in this new video!

<a href="http://www.youtube-nocookie.com/v/T_6YtIEYCeY&hl=en_US&fs=1&hd=1" target="_blank">http://www.youtube-nocookie.com/v/T_6YtIEYCeY&hl=en_US&fs=1&hd=1</a>
by Sandriell
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Dev Tracker Summary: February 13th, 2012 – February 20th, 2012
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Hello, and welcome to this week’s Dev Tracker blog. Each week, we’re going to be collecting the most important developer responses that show up in our Dev Tracker and collating them into this digest.

Be sure to also check out the News and Community Blog sections of our website for all of the latest updates!

Let’s get started:

On Monday last week, Principal Lead Systems Designer Damion Schubert jumped in on a discussion about need vs. greed in SWTOR, revealing that there will be changes to the current system in the future:

Need vs. greed isn't as simple in our game because of companions, as well as Orange Gear and mod extraction. We will probably limit the 'need' button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear …
by Sandriell
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Community Q and A: Feb 17th 2012
It’s that time again! Last week we asked for your questions and this week we have some answers. Once again, we had planned on answering 10 questions but in the end, got 12 answered by various members of the team. Please note in some cases we’ve combined multiple questions into one, and we have edited some questions for clarity.

We have now opened an official thread for next week’s Q&A, which will stay open until 2pm CST on February 21st (8pm GMT/9pm CET). We welcome your questions in that thread and hope you enjoy the answers below. If you want to discuss any of the answers given, please use this Forum thread!

DarthBelkar: Can we look forward to server-wide special seasonal / short-term events?

Daniel Erickson: Yes! …
by Sandriell
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1.1.3 Patch Notes — 2/14/2012
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Classes and Combat


    General

    • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

    Bounty Hunter


      Mercenary


        Arsenal

        • Stabilizers: Correctly adds pushback resistance to Unload.

      Trooper


        Commando


          Gunnery

          • Steadied Aim: Correctly adds pushback resistance to Full Auto.


Companion Characters


    General

    • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
    • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
    • If a player is invited to a nearly …
by Sandriell
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Dev Tracker Summary: February 6th, 2012 – February 12th, 2012
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Hello, and welcome to the inaugural edition of our weekly Dev Tracker summary posts! Each week, we’re going to be collecting the most important developer responses that show up in our Dev Tracker and collating them into this digest. Let us know how we’re doing by following the forum link at the bottom of this blog post, and to read the full version of any response, check out the Dev Tracker.

Let’s get started:

On Tuesday, Associate Online Community Manager Joveth Gonzalez assured players that the Ilum valor issues and the new ability cooldown UI that were introduced with Patch 1.1.2 were both being investigated. A poll for the new global cooldown UI was posted and the status on Ilum valor issues was updated, which involved a new patch deployment (1.1.2a).

Systems Designer Patrick Malott clarified an issue regarding the current state of

by Sandriell
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Guild Summit Update
Thank you to all of the guild leaders who submitted applications to attend the first Guild Summit in Austin. We are currently reviewing guild applications and will be responding back to everyone who applied in the next few days.

For those who are unable to attend the Guild Summit for one reason or another, we’re very happy to announce that we will be providing a livestream of select events during the Guild Summit, including developer presentations and feedback discussions. These livestreams will allow players from around the world to observe and participate in some of the event discussions as well. As a reminder, the Guild Summit will be conducted in English, but anyone can join in on the livestream regardless of their location. If you can’t watch the livestream during the Summit, we’ll also be publishing videos of the panels after the event has ended. As we get closer to the …
by Sandriell
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Incoming changes to 'global cooldown' UI
This week several user interface changes were made as part of patch 1.1.2, including some that changed the look of the 'global cooldown' animations. 'Global cooldown' is the delay after an ability is used before other abilities can be used. As the global cooldown can affect many abilities at once, the animation is seen frequently and for some, the changes made were distracting.

Our UI team took this feedback to heart and worked up a solution which gives every player a lot more choices in how cooldown animations are displayed. If you're happy with the way the game currently looks, you can ignore these changes - but we think some of these preferences will be welcomed by many players.

Currently, these new preferences are scheduled to be added to the game in patch 1.1.4, which should be available for preview on the Public Test Server next week and deploying to the live servers …
by Sandriell
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Community Q and A: Feb 10th 2012
Last week we asked for your questions and this week we have some answers! We had planned on answering 10 questions but in the end, got 15 answered by various members of the team. Please note in some cases we’ve combined multiple questions into one, and we have edited some questions for clarity.

We have now opened an official thread for next week’s Q&amp;A, which will stay open until 2pm CST on February 14th (8pm GMT/9pm CET). We welcome your questions in that thread and hope you enjoy the answers below. If you want to discuss any of the answers given, please use this Forum thread!

(For those of you wondering where the Dev Tracker Summary blog is, we decided to move it out to Mondays going forward. Look for it then!)

by Sandriell
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1.1.2a Patch Notes - 2/9/2012

PvP

    Ilum

    • Killing players on Ilum will now consistently grant Valor and mission credit as intended.
by Sandriell
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1.1.2 Patch Notes — 2/7/2012
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Classes and Combat


    Combat Ability Responsiveness

    • Further improved response time for ability activation requests, especially in low-framerate situations.
    • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    • Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.
    • The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
    • Abilities on cooldown are now more easily distinguished from abilities that can be used.

    General

    • If Sprint was active when a player died, it now remains active when the player is revived.

    Jedi Knight


      Sentinel

      • Pacify: This ability can no longer be used on …
by Sandriell
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2784 Views
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Duel with a Jedi
Duel with a Jedi
Posted by Gorax
on 12 Feb 2012
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